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It doesn’t work on an individual note basis. I tried remapping velocity to CC (using Bidule or Mainstage) but that doesn’t work either because with each new key stroke the new velocity/CC value is applied to ALL sounding notes. Operating an expression pedal works for long cresc & desc, but requires control over your foot to keep the curve smooth and it’s impossible to phrase each note in a melody line using only your foot when you’re so used to key velocity as a pianist.
#BERLIN STRINGS OR CINEMATIC STRINGS 2 MOD#
Hag01, I completely follow you, This year I switched to Mainstage/Kontakt only to find out that it wasn’t easy to find the right (string) libraries.Ĭontrolling a mod wheel isn’t possible while playing two handed.
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Velocity to volume does not involve converting – doesn’t every sample playing VI use velocity to control volume, regardless of what the sample developer may do? I thought we were talking about converting velocity to CC data, not using velocity to control volume then using a CC to further shape the sound, as you described.
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The fact that you might use your keyboard's wheels, pedals, or aftertouch after you strike a note in no way eliminates the usefulness of having the sound also modified by the velocity of the initial strike. Just like with standard workstation sounds. You wouldn't want to have to use the controller for every single note you play, just for simple control of how loud you want to play the note, that's where you'd want to use velocity. In live performance, you could use a foot pedal or aftertouch to affect the sound after you play it, when desired. If you want any more expressivity after you trigger the sound, you'd need to also program another control source (aftertouch, expression pedal, whatever)Īt which point one might ask: why convert velocity at all, if you're going to use a controller to shape it? Just use the controller to begin with. Simply converting velocity to CC1 will only give you the single starting value.